Working with the talented Realtime Games Team and Design Team at Method Studios / Company3 in Vancouver and New York, we helped make various trailers for the characters in Asgard's Wrath 2 for The Game Awards.
Our team helped manage the version control with Perforce and helped develop many aspects of the the pipeline which included toolsets in Maya, MotionBuilder and Unreal Engine 5. We also helped process the mocap taking the processed animation data in MotionBuilder into Unreal Engine and further tuning it in Engine. In this project we also developed numerous custom Control Rigs in Unreal Engine 5 that allowed us to quickly manipulate and animate the characters directly in engine.
At The Game Awards, working with kaleida, we helped build the surreal content used outside the venue. The content showcased the game characters crossing over into the physical work through a tear in the sky that was displayed via projection.