Working with the talented Realtime Games Team at Method Studios / Company3 in Vancouver, we worked on this trailer for State of Decay 3 for the Xbox Games Showcase 2024.
Our team helped manage the version control with Perforce across multiple secure servers and helped develop many aspects of the the pipeline which included toolsets in Maya and Unreal Engine 5. We also helped process both the body and facial mocap taking the processed animation data in directly into Unreal Engine and further tuning it in Engine using custom Control Rigs.
This was one of the projects we got to leverage our custom pipeline around MetaHuman Animator with Stereo HMCs as well as a custom MetaHuman processing procedural pipeline in Houdini and Unreal Engine 5.