Working with the talented Realtime Games Team and Design Team at Method Studios / Company3 in Vancouver, we had the priviledge of building the opening and ending sequence of the Back4Blood Children of the Worm DLC.
Our team helped manage the version control with Perforce and helped develop many aspects of the the pipeline which included toolsets in Maya, MotionBuilder and Unreal Engine 5. We also helped process the mocap taking the processed animation data in MotionBuilder into Unreal Engine 5 and further tuning it in engine.
Developing a more streamlined sequence/shot generator allowed us to spin up new shots and react to the speed of changes throughout various stages of the production.